Saturday, August 9, 2014

Sims 4: Top 9 Reasons I may not Buy

                       Sims 4: Top Ten Reasons Not to Buy


     All across the Internet I hear rumors about what Sims 4 is lacking. For now, it's just hearsay, but for me, if the majority of the rumors below are true, I am not getting the game. I have been a fan of The Sims for nine years and currently find the franchise entertaining.
I have played the following:

Sim 1(PlayStation 2)
Sims Bustin' Out(PlayStation 2)
Sims Castaway(PlayStation 2)
Sims 2 Pets(PlayStation 2 and PC Expansion Pack)
Sims 2 Double Deluxe(PC)
Sims 2 Open for Business(PC)
Sims 2 Ultimate Collection(PC)
Sims 3(Xbox 360).

     This game has amused me for years and remains a great addition to the gaming world. Ever since Sims 3 came out,  EA and Maxis have made mistakes which is demoting the value of buying the Sims games. From the previews that were released, players have not been impressed the game's selling points and some of the adjusts the designers have made are turnoffs to many. Here are some rumors about Sims 4 and why they are or are not major points for me.


Pets

     Pets are not going to be in the base game according to many sources which is an issue for some. Honestly, I don't think pets are a big deal and once it comes to The Sims. Pets has always been my least favorite expansion pack. Pets has had little effect on the day to day lives of the Sims in the games I've played. I don't know much about Sims 3 Pets. Pets is a good add on to The Sims, but the Sims 2 expansion pack for it was lacking. Pets could make a major addition to the game if EA does it right and I understand why it may upset  some people. Pets are not something I've really dealt with much, but I'm okay if it's there.

Pools and Basements


     These features are something I've enjoyed. To me, it is a tragedy as someone who likes to construct things in the game. Especially since it's fun to build a pool around the house and pretend your on a deserted island or mid-city cruise liner. I currently desire the feature of controlling pool depth or flooding your house. I dislike the idea that they might not put them in the Sims 4 base game. It doesn't stop me from buying the game though.

Aspirations

     Aspirations is something I've hated in Sims ever since I got Sims 2 Double Deluxe over a year ago. Aspirations were very dreadful because the game picks a lifetime wish for you. Plus, every Sim with the same aspiration will have the same sets of wants. I liked Sims 3's personality system and hope that the aspirations are not getting done the way it was in Sims 2. According to a video, Sims 4 allows you to pick an aspiration and a few traits with it. Sounds like an improvement! Having a Sim that is an evil, creative, intelligent, ambitious, art lover with the Fortune aspiration would make it easy to create a con artist who overprices fake art. It also adds realism to the game. I mean not every outdoors man likes to swim. Not every creative Sim is going to like writing. Given that the aspirations allow us to pick a lifetime wish, this is a great bonus. It also means that people with the same aspiration are not going to get the same exact wants.

Art Style

     I am not a fan of Sims 4's art style. Sims 3's  was a lot better.

Create-A-Style


     Create a style was a major improvement in the Sims 3. It includes a decent selection of patterns which you could apply to any object in build or buy mode. The idea of putting girly stars on a van or a stone design to a blanket personalizes your game better. But in Sims 4, this feature is absent. For designing Sims gamers, this is a real set back if they want a room of metal or a computer of flowers to match their jungle theme. I've also realized that an ugly hairstyle might become pretty if colorful streaks were added to it.

The Color Wheel

     Once again, I know this is not a big deal to everyone, but the color wheel's absence is a bother to designers. I have taken Fashion and Design classes, and color is very important in customization. As a matter of fact, color combinations is one of the most vital factors in getting consumers to buy things. Did you know that grape juice is not naturally purple? We've all seen how colors are used to describe emotions. Each of us have an item in our house that we simply wouldn't have bought if it were a certain color. Some women refuse to buy purple hair. Many men, on the other hand, may not buy a pink outfit. So, since EA is trying to enhance build mode, why are they downgrading such a important element of design? We've all had that moment in Sims where we couldn't get the best quality couch because it didn't match with the wall and floor we wanted so badly.

Life Stages

     Life stages has been adored by players for ever since Sims 2 came out. It became more exciting when they added the Young Adult life stage in Sims 3's base game. The Sims game creators have said that they are giving a lot of emphasis on improving the way your people interact with each other and the way they behave according to your traits.Considering that how players have had a hard time telling the difference between teen, adult, and elderly Sims in Sims 3 EA has decided to fix this feature, right?  We'd also figure that since aging has been such a popular feature in Sims, they would try to enhance that...right? Nope, that is beyond EA's level of intelligence. Instead of improving the way Sims age, they worsen it by eliminating toddlers. Now, considering that they do little more than babies, some argue that it's no big deal. With that in mind, let's go back to the very beginning of Sims 1's creation.

     When the very first Sims game was in production, it was originally supposed to be simply a house building game. That's right a house building game. The actual Sims, on the other hand, were there to evaluate what you made. But, after interacting with his daughter, Will Wright thought it would be better if the Sims lived in the houses.
     Back to the point, Will Wright's little daughter improved his enjoyment in life. Children of all ages better our happiness in dealing with people. Communicating with very young children is a special event if you never had younger siblings or an opportunity to deal with them much. Playing with kids could also be very fun. So why not leave them in the base game? As a matter of fact, in real life, toddlers do a lot more than they do in Sims. EA should have gave them the ability to do more instead of dumping them. EA doesn't have to make the game 100% realistic. Some aspects of life would be annoying to have in Sims 4. Yet, I'm sure it would not hurt game play to allow them to draw pictures or ride a tricycle. They could also tell jokes and bully little Johnny at the park.
     The fact that they didn't add Middle age and Preteen to the game is acceptable, but getting rid of a life stage is a total turnoff.

Seasons

     This is such a shame. I don't know if you want to hear more about this but I will inform you that it is a bigger bummer than it seems if you know what happened in Sims 2's production. The fact that Sims 3 didn't have Seasons in the base game would have been acceptable if it wasn't for the fact that Sims 2's base game was supposed to have it. Yes, Sims 2 was supposed to have seasons in the base game. The reason that it was taken out was because the studio it was created in had a fire and they had remake the whole the game in a hurry. As a result, certain features had to be sacrificed. Of course, the release date was pushed back, but you can only push it back so far before you piss your fans off. The second reason seasons were not in the base game is because it was very buggy. Eventually, EA decided to put it in the expansion packs instead as well as some of the other features they cut out. There are still some features which were never put back in the game or any of the expansions.

Open World

     Considering that the ability to travel to community lots have been around since EA added certain expansion packs to Sims 1, newcomers might wonder what it is. Open world was introduced in Sims 3.It is the ability to travel to anywhere in the neighborhood without waiting through a loading screen. Loading screens for traveling from one section of the neighborhood to another is only in the console versions. Open world means you could walk to your friend's house. It also means that if you missed the carpool for work you could just click on your job place to make your sim go there. It's even better that you don't have to wait for your coveted job to appear in the newspaper or computer. You could just walk to the building and join the career. No newspaper required.
     Of course, every new feature has its issues. Sims 3's Open World feature had the issue of never allowing you to see inside certain buildings such as restaurants. I must admit that even though EA should have allowed us to see the inside of more buildings, players have exaggerated the problem. I've also heard that it didn't work the way it did in commercials according to a blog post I've read. But taking it out of Sims 4 wasn't the answer. According to the same post I've read from, the game will have five neighbors with five houses each. no community, school or job lots. EA is essentially giving us a second version of Sims 2. Not so good. They've lost a lot of fan base before the game's even released. Honestly, I'm getting sick of buying the same expansion over and over again for every installment of the game. Worst of all, I have little money of my own so I'm usually taking from somebody else to buy expansion packs which sometimes don't even give you much unless you buy five of them. Sorry EA. No Sims 4 for me.





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